New Cyana – Changelog

 

Pre-Alpha 0.1f2:
3.31.22

• Performance Check Update:
Occlusion Culling has been activated on the Overworld Map. This update is being released specifically to see the results of Occlusion Culling on end user hardware.

• Camera Updates:
FOV switched from 50% to 70%. Base scripting added. Future updates will make this adjustable by the player.

• Texture Update:
Sapphire Bay [Grid # 014] has been fully repainted.


Pre-Alpha 0.1f1
2.28.22

• Character Scene Exit Crashing fixed.
Fixed a bug that was causing crashes for exiting Kendra’s scene. Exiting should now lead to the appropriate map.

• Repaired lighting memory leak.
Data from numerous unused light sources have been removed or over written with the latest lighting map data.


• Increased detail render distance.
Greatly increased default render distance. Terrain, vegetation, and tree rendering distances have also been increased.

• Temporarily limited number of trees.
Several variants of larger vegetation have been temporarily removed due to severe performance complications.


• Added Stone and Rope Bridges.
Bridgeway to Breeze Island from Sapphire Bay has been updated to a large stone bridge. Rope Bridges can be found throughout the Sapphire Forest and Sapphire bay.


• Hotel Structure added.
(Not yet activated)

• Repaired and expanded guide dialogue.
Guide Dialogue for Aurora and Patty have been updated with more relevant info. More updates soon.

• Repaired and Expanded Fast Travel.
Added in some additional options for fast travel to The Tower and High Tail Hall.


• Added Walkway Detailing in Sapphire Bay.
Many walkways around Sapphire bay have had edge detailing applied.


• Repaired Lighting and fog effects in Underground map.
Large expansions to the underground maps require different parameters than above ground. Many changes to the overall lighting, water and atmospheric effects.

 


Pre-Alpha 0.1f
10.28.21

New Cyana 0.1f

Large Scale Overworld Update:
Game Map have been updated from 3 individual loading zones to a fully explorable Overworld Map of the New Cyana Sapphire Islands. This build update focuses almost entirely on weather or not players have an enjoyable and stable experience while exploring the New Cyana Islands.

 

Overworld Map:
Sapphire Islands
Added Map Grid 001
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 002
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 003
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 004
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 005
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 006
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 007
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 008
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Revised Map Grid 009 – Tower Point
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 010
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 011
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 012
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Revised Map Grid 013 – Prism Ridge
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Revised Map Grid 014 – Sapphire Bay
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing
• Fast Travel Testing at Welcome Center
+ All Other Fast Travel Terminals are offline
• Welcome Message

 

Added Map Grid 015
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 016
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 017
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 018
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 019
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 020
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 021
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 022
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 023
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 024
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Added Map Grid 025
• Low Res LOD Terrain
• Medium Res LOD Terrain
• Base Detailing

 

Additional Updates for Alpha Team members are not far behind 0.1f