Tymere stands as a land that mistakes endurance for stability. It was never broken as Vulsa was, nor cursed as Roedon became—its wounds were not cataclysmic, but septic. The earthquakes still come, rattling the ground with a kind of weary persistence, but they no longer shape the land as much as they remind its people …
Category Archives: Warrior Class
Roedon – The Broken Crown of the West
Once the western mirror of Vulsa’s greatness, Roedon now lies in half-light and ruin. Its keeps are black with smoke and lichen, its folk live amid cracked pillars and moss-eaten vaults where kings once feasted. The wind from the Drael coasts carries the stench of raids, and from the north come the invading wolves of …
Vulsa – The Kingdoms of Steel
Vulsa lies in the east of Vandyrus, a continent of black rock and silver snow where the mountains seem to breathe fire beneath the ice. It is vast, its northern crown large enough to swallow whole nations. High above the laws of civilization stretch the Fangs of the North, serrated, ice-sharpened ridges that divide the …
“The Whole WILD World”
Rogue of the North
Prologue During the destructive and costly campaign through the northern Roedon territories, the imperial host of Zhuru came into direct conflict with the snow leopard peoples—native to the high valleys and glacier-fed passes. These leopards, though scattered and loosely bound by clan and oath, proved more than capable of resisting the organized military formations of …
Elder Ruselon – The Pentapolis of Civilization
What is called Elder Ruselon in the modern tongue was not always one city. In ages long past, five separate settlements rose upon the terraces and valleys of the Konara mountains, each claiming its own plateau or basin, each thriving in its own trade or sanctity. Time, commerce, conquest, and cataclysm wore away their walls …
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Bantos
In almost complete contrast to the hyena wastes of the Zhurian East stand the Realms of the Doglands — a loose constellation of citadels and town-states nestled between the ridges of Izhura and the guarded frontiers of the Lions’ territorial dominions. Where the hyena tribes thrive on terror, filth, and frenzy, the folk of the …
Krothuum
If Gorzanth is the iron fist and Zarnack the poisoned tongue, then Krothuum is the whetstone—hard, cracked, and merciless. A forge-town in the southern savannah, its cracked walls are less defense than defiance. Smoke curls above it not from incense or sacred flame, but from coal-pits and bellows. The gutters run with slag, the air …
Gunrang – A City In Retreat
Little more than a diminishing coastal city state, Perched on the far northeastern edge of Zhuru’s mangrove-blighted coast, Gunrang clings to life like a half-submerged lily pad at the edge of a slow, diseased current. Once a hopeful trading outpost straddling the fertile waterways between Izhura’s eastern forests and the outer swampfront of Varduun, the …
Yir – The Tower-Jungle Swamps
Yir is no mere swamp but a kingdom of vapors perched high above the world. Cold rainforests sprawl across shattered uplands where the land itself rises in broken cliffs, thousands of feet above the grasslands below. Mazes of mangroves knot with drowned forests, and black pools yawn like mouths between their roots. Paths vanish overnight, …
